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Surpasses
was used extensively during production of an award-winning REF
short animation. In fact, requirements of REF project were direct
reason for starting Surpasses development.
For more information on REF and animation download visit www.ref-movie.com |
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Surpasses allowed for significant
workflow enhancements on several production stages. While building
a shot it was the ability to focus on a choosen part of scene.
For example, it was little point to see whole scene when I needed
to adjust lights affecting characters. Thanks to Surpasses I
could simply switch to the Warrior Key/Kick Light
pass and only items important to this pass were left visible.
And of course, test previews were coming MUCH faster. |
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A similar passes setup was used
in all shots and it was the same for both scene editing and
rendering in layers for later post-production and composition.
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Setting things up manually was
rather boring and time-consuming task. With Surpasses, it was
all interactive and layers could be exported as separate scenes
with just a few clicks. These scenes were then rendered over
network and brought to the compositing software for further
processing. Passes were not different item groups only. Each
pass had different rendering settings, optimised for speed and
quality. |
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Here is a basic breakdown of an
example shot and descripton of passes used: |
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After rendering, raw passes were
initially post-processed. That included cutting out warriors
silhouettes where needed, applying masks and various effects
like Curves, Blurs, Noise, etc. Such prepared passes were finally
composited together. Watch video below to see the progress from
raw rendered pictures, through initial post-production up to
the final composition. |
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